Virtual is the new black

Corona has changed the world. We are not able to meet in person which leads to looking for new ways of interacting digitally. Although videoconferencing is the obvious first step to remote presence, let’s face it, it’s a bad substitute for f2f interaction. We crave for something deeper.

We’re starting to see full conferences organised in VR. IEEEVR took the leap forward. HTC also held an virtual event and also launched their own multi-user VR collaboration service, Vive Sync. Educators in VR is also organising events in AltspaceVR. Usually a live conference, Laval Virtual was also organised using VR. This amount of activity will certainly lead to improved platforms, hardware and, thus, experiences.

In addition to virtual conferences, the inevitable march towards immersive experiences is proceeding also in other fronts. Did you know that the biggest physical live concert so far has been about 3,5 million people. A huge number. But Travis Scott’s event in Fortnite just had over 12 million participants. We’re seeing something fundamental happen in front of our eyes.

Immersive entertainment is here. In a way, it is still a bit hidden and we see glimpses of the future happening in different domains. Underlying technologies – game engines, tracking, computing and so forth are converging in ways that are starting to enable something more. Welcome revolution!